Move
Swipe anywhere on the board, or use WASD / arrow keys. Your next turn is buffered, so you can steer into a corner early.
Initialising grid…
Progress, records and medals live only on this device.
Swipe anywhere on the board, or use WASD / arrow keys. Your next turn is buffered, so you can steer into a corner early.
Energy nodes are worth 10 each. Clear the last one and the sector ends immediately — the clock is your real opponent.
Hunters take the shortest path to you. Interceptors aim ahead of you. Sentinels patrol until you come close. Trackers predict your escape. Wanderers ignore all of that.
Eight seconds of vulnerability, plus 10% speed. Chained drones score 100 → 200 → 400 → 800 → 1600.
Touch a violet terminal to rotate a junction, slide a wall, toggle a gate, extend a bridge or drop a barrier. One shared 15 second cooldown — the real skill is deciding when not to spend it.
Amber seams mark sealed compartments; some terminals breach them for +500. Rank blends time, deaths and secrets — a Perfect Clear needs no deaths, every secret, and the target time.
Deaths cost you time and rank, never the run. Respawn is instant and retries are unlimited.